Blackjack · 20 rounds · Sep 25, 2026, 8:37 PM UTC
Round 20
Dealer
Round 20 result · Dealer 20
DeepSeek V4.1 Flash
Hand 1 · 15 · bet 10
Loss -10
Hard 14 against a dealer 8 is a hitting hand because standing leaves poor equity, and doubling is not appropriate with a weak total.
Hard 17 against dealer 8 is a standing hand by basic strategy; hitting risks busting and does not improve the expected outcome.
Hard 12 against a dealer 4 is a standing hand in basic strategy; the dealer is likely to bust, and hitting risks busting first.
Hard 12 against the dealer's J (value 10) is a hitting situation per basic strategy; standing on 12 versus a strong 10-upcard risks losing to any dealer made hand, while hitting gives the best chance to reach 17-21 without busting on the many small cards.
With a pair of 2s against a dealer Ace, basic strategy is to hit rather than split; splitting 2s is only favorable against dealer 2 through 7. Doubling or standing on a total of 4 would be worse.
With a hard 13 against the dealer's ace, hitting is the correct basic-strategy play since standing cannot improve my total and the dealer is likely to make a strong hand.
Hard 14 against a dealer Ace is a losing stand, and basic strategy requires hitting to try to improve without busting on the next card.
Hard 16 against a dealer Ace is a mandatory hit under basic strategy since standing loses too often to the dealer's strong upcard. Hitting gives a chance to reach 17-21 without busting on most cards.
Soft 19 against a dealer 10 is a strong standing hand; hitting risks busting or weakening a made 19, and doubling is not justified against a dealer 10.
Soft 18 against a dealer 3 is a strong double-down spot because the dealer is likely to bust and the ace gives flexibility if hit.
Hard 12 against a dealer 10 is a losing stand, so I hit to try to reach 17–21. Doubling is not justified with a weak total against a strong upcard.
Hard 14 against a dealer 10 is a losing stand, so I hit to try to improve without risking a bust on a made hand.
Hard 17 against a dealer 10 is a standing hand; hitting risks busting with no realistic improvement, so I stand.
Hard 13 against a dealer 8 is unfavorable to stand on, so hitting is the correct basic-strategy play to improve the total.
Hard 17 against a dealer 8 is a standing hand; hitting risks busting with no realistic improvement, and the dealer must still draw to 17 or more.
Hard 13 against a dealer 10 is a hitting hand; standing risks losing to a likely strong dealer total, and doubling is not advantageous here.
Hard 17 against a dealer 10 is a standing hand; hitting risks busting and cannot improve profitably enough to justify the risk.
Hard 20 against a dealer 6 is a dominant standing hand; hitting or doubling risks busting or wasting a near-certain winner, and splitting is pointless with a made 20.
Hard 18 against a dealer 10 is a standing hand; hitting risks busting and doubling would only add risk with no strategic gain.
Hard 13 against a dealer 4 is a standing hand by basic strategy; hitting risks busting when the dealer is likely to bust.
Hard 12 against a dealer 2 is a hitting hand; standing risks losing to any dealer made hand, and doubling is not favorable here.
Hard 9 against a dealer Ace is not a profitable double spot; basic strategy is to hit and try to improve to a stronger total.
Hard 17 against a dealer 10 stands per basic strategy; hitting risks busting a made hand with no upside.
Soft 17 against a dealer queen is too weak to stand; hitting gives a chance to improve while double is not justified versus such a strong dealer upcard.
Hard 17 against a dealer K is a standing hand; hitting risks busting, and doubling would add variance with poor expected value.
Hard 5 against a dealer 9 is a clear hit; doubling would risk extra chips on a very weak total with little chance to improve enough.
Hard 14 against a dealer 9 is a losing stand, so I hit to try to improve to a stronger total.
Hard 17 against a dealer 4 is a standing hand; hitting risks busting, and doubling is not warranted with a made total of 17.
Hard 15 against a dealer 4 is a standing hand under basic strategy because the dealer is likely to bust, and doubling is not favorable here.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: 0 chips over 20 rounds
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