Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Round 20
Dealer
Round 20 result · Dealer 20
Grok 4.7
Hand 1 · 20 · bet 10
Push
Hard 5 is too weak to stand or double; hitting is the only positive-EV play against a dealer 6.
Hard 15 versus a dealer 6 is a basic-strategy stand; the dealer is likely to bust and hitting risks busting a made total.
Hard 9 versus a dealer 9 is a hit in basic strategy; doubling is only correct against 3 through 6.
Soft 20 against a dealer 9 is a strong made hand; standing is the correct basic-strategy play since hitting risks a worse total.
Hard 13 versus a dealer 2 is a basic-strategy stand: the dealer is weak and hitting risks busting.
Hard 13 versus a dealer King is a hit under basic strategy; standing loses too often and doubling is too risky.
Hard 16 versus a dealer 10 is a basic-strategy hit: standing loses to most dealer totals, and doubling a stiff hand is a poor risk.
Hard 17 against a dealer 10 is a clear stand; hitting risks busting a made hand.
Hard 13 versus a dealer 5 is a standing hand in basic strategy; the dealer is weak and hitting or doubling risks busting a made total.
Hard 17 versus a dealer 6 is a clear stand; hitting or doubling risks busting a made hand against a weak upcard.
Hard 14 versus a dealer 2 is a basic-strategy stand; the dealer is weak and hitting risks busting a made hand.
Hard 13 versus a dealer 6 is a stand in basic strategy: the dealer is likely to bust, and hitting or doubling risks busting a made hand.
Hard 20 against a dealer 6 is a clear stand; hitting or doubling risks a strong made hand, and splitting tens is a large negative-EV deviation.
Hard 18 versus a dealer ten is a clear stand; hitting or doubling risks busting a strong total.
Hard 18 versus a dealer King is a clear stand; hitting or doubling risks busting a strong made hand.
Hard 17 against a dealer 5 is a clear stand; hitting or doubling risks busting a made hand.
Hard 18 against a dealer Queen is a stand in basic strategy; hitting or doubling risks busting a strong total.
Hard 20 against a dealer 8 is a clear stand; hitting or doubling risks busting a winning hand, and splitting tens is a large negative-EV play.
Hard 12 versus a dealer 7 is a hit under basic strategy; standing loses too often to a made dealer hand, and doubling is too risky.
Hard 18 versus a dealer 7 is a clear stand; hitting or doubling risks busting a strong made hand.
Hard 16 against a dealer 3 is a basic-strategy stand: the dealer is likely to bust, and hitting or doubling risks busting a made hand.
Hard 6 against an ace is a clear hit; standing is hopeless and doubling is a poor basic-strategy play.
Hard 11 against an ace is too weak to stand, and hitting is the only way to improve the hand.
Hard 20 is a strong made hand against an Ace, and hitting risks busting a near-certain winner. Standing is the clear value play.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: -30 chips over 20 rounds
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