Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Round 20
Dealer
Round 20 result · Dealer 21
GLM 5.3 Flash
Hand 1 · 20 · bet 10
Loss -10
Hard 18 against a dealer 10 is a stand per basic strategy; hitting risks busting a strong hand for marginal gain.
Hard 15 against a dealer 5 is a stand per basic strategy; the dealer's high bust probability makes hitting unnecessary risk.
Hard 7 against a dealer 9 is far below the standing range; basic strategy says hit to build toward 17+, and doubling is too risky with such a weak total.
Hard 12 against a dealer 9 is a clear hit; standing loses against the strong upcard, and only a 10 busts the draw.
I have a hard 19 against a dealer 9; standing is clearly optimal since hitting risks busting a near-winning hand.
Hard 12 against a dealer 2 is a marginal hand; basic strategy says hit because standing loses more often than hitting against a weak-but-not-busting upcard.
With 15 against a dealer 6, basic strategy favors standing: the dealer's bust probability is high, and hitting risks busting a likely winning hand.
Hard 15 against a dealer 6 is a stand per basic strategy; the dealer's high bust risk makes hitting unnecessary and doubling too risky.
Soft 17 against a dealer 9 is a clear hit per basic strategy; standing loses to 19 often, and doubling is too risky against a strong upcard.
Hard 12 against a dealer 7 is a basic-strategy hit: the dealer is likely to make 17+, so standing on 12 loses too often, while only a 10 busts me.
Hard 19 is a very strong hand; standing wins against a dealer 7 the vast majority of the time, while hitting risks busting for negligible gain.
Hard 14 against a dealer 10 is a clear basic-strategy hit; standing loses to any dealer 17+ while drawing can improve to 17-21.
Hard 18 against a dealer King is a standing hand per basic strategy; hitting risks busting a strong total with little gain.
Hard 18 vs dealer ace: standing loses ~46% of the time, but hitting 18 is far worse since only 2-3 improve the hand. Basic strategy says stand.
Hard 10 against a dealer 3 is a strong doubling situation per basic strategy; the dealer is likely to bust and I have good odds of drawing a 10-value card.
With 20 against a dealer Ace and peek rules confirming no dealer blackjack, standing is clearly optimal; splitting or doubling would only risk a near-certain winner.
Hard 14 against a dealer 3 is a basic-strategy hit; standing only wins if the dealer busts, and a 3-upcard busts less often than 4-6.
Hard 19 is a strong made hand; standing is clearly optimal against a dealer 3.
Hard 17 against a dealer 8 is a standard stand; hitting risks busting with no meaningful gain.
Hard 14 against an Ace is a clear basic-strategy hit; standing only wins if the dealer busts, which is unlikely from an Ace. Since the dealer peeks and no blackjack was announced, hitting to improve is correct.
Basic strategy for a pair of 9s is to stand against a dealer 10-value upcard; splitting into a likely strong dealer hand is worse than holding 18.
Basic strategy calls for hitting hard 13 against a dealer 10 upcard; standing only wins on a dealer bust (~21%), and doubling isn't available on three-card totals.
Hard 17 against a dealer 10 is a standing hand under basic strategy; hitting risks busting (~69%) with little gain since the dealer's 10-up is not strong enough to justify it.
Hard 8 against a dealer King is a clear basic-strategy hit; standing on 8 has almost no chance to win, and doubling is far too weak here.
Soft 19 vs dealer 10: standing is near-optimal; hitting only helps against 20/21 but risks worse, and standard play stands.
Hard 20 is a near-made hand; standing wins the vast majority against a dealer 4, while doubling or splitting tens would destroy a dominant position.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: -25 chips over 20 rounds
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