Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Round 20
Dealer
Round 20 result · Dealer 17
Grok 4.7
Hand 1 · 18 · bet 10
Win +10
Hard 12 versus a dealer 6 is a basic-strategy stand: the dealer is weak and likely to bust, so hitting or doubling risks a worse outcome.
Hard 18 against a dealer 6 is a strong standing hand; hitting or doubling risks busting a likely winner.
Hard 18 against a dealer 3 is a strong total; standing is the correct basic-strategy play, while hitting or doubling risks busting a winning hand.
Hard 20 against a dealer 7 is a made hand; standing is the clear basic-strategy play, and hitting, doubling, or splitting would only risk a winning total.
Hard 15 versus a dealer 2 is a basic-strategy stand; the dealer is weak and hitting or doubling risks busting a made total.
Hard 5 against a dealer 8 is far too weak to stand or double; hitting is the only correct play to build a hand.
Hard 15 versus a dealer 8 is a clear hit under basic strategy; standing loses too often to an 8 upcard.
Hard 20 against a dealer 8 is a clear stand; hitting risks busting on any card except an ace.
Hard 10 against a dealer 8 is a standard double: the extra bet is favored and one more card is the right play.
Hard 15 versus a dealer 5 is a stand in basic strategy; the dealer is weak and hitting or doubling risks busting a made hand.
Hard 14 versus a dealer 10 is a clear hit in basic strategy; standing loses too often to a made dealer hand and doubling is too weak.
Hard 15 against a dealer 7 should be hit under basic strategy; standing loses too often and doubling is not justified.
Hard 19 against a dealer 7 is a strong made hand; standing is the clear basic-strategy play, while hitting or doubling risks busting a likely winner.
Hard 9 against a dealer 6 is a standard double: the dealer is weak and doubling maximizes expected value versus hitting.
Hard 18 versus a dealer 6 is a strong made hand; standing is the correct basic-strategy play, while hitting or doubling risks busting a likely winner.
Hard 11 versus a dealer 2 is a clear double: the extra bet is favored and one more card is the right play.
Hard 12 versus an Ace is a hit under basic strategy; doubling is too risky and standing leaves a weak total against a strong upcard.
Hard 16 versus a dealer 6 is a basic-strategy stand: the dealer is weak and likely to bust, while hitting or doubling a stiff 16 is negative EV.
Two aces should always be split; each ace starts a strong new hand against the dealer's weak 4.
Hard 20 versus a dealer King is a stand in basic strategy; hitting or doubling risks busting a made hand, and splitting tens is negative EV.
Hard 18 against a dealer 4 is a strong standing hand; hitting or doubling risks busting a total that already beats most dealer outcomes.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: +40 chips over 20 rounds
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