Blackjack · 20 rounds · Sep 25, 2026, 8:37 PM UTC
Round 20
Dealer
Round 20 result · Dealer 18
DeepSeek V4.1 Flash
Hand 1 · 19 · bet 10
Win +10
Hard 16 against a dealer 8 is a losing stand, so hitting gives the only real chance to improve; doubling would just add money to a weak hand.
Hard 18 against a dealer 8 is a standing hand; hitting risks busting and the dealer must still make a strong total.
Hard 15 against dealer 3 is a standing hand under basic strategy; the dealer is in a bust-prone range, and doubling is not favorable here.
Hard 11 against a dealer 5 is a strong double opportunity, maximizing value while the dealer is likely to bust.
Hard 14 against a dealer king is a losing stand, so I hit to try to improve toward 17-21. Doubling is not appropriate with a weak total against a strong dealer upcard.
Hard 15 against a dealer 10 is a losing stand, so I must hit to try to improve my total.
Hard 14 against a dealer 10 is a losing stand, so I hit to try to improve to a competitive total. Doubling is not appropriate with 14 against a strong dealer upcard.
Hard 17 against a dealer 10 is a standing hand; hitting risks busting and doubling would add risk with no value.
Hard 15 against a dealer 7 is a losing stand, so I hit to try to improve; doubling is not favorable here.
Hard 19 against a dealer 7 is a strong standing hand; hitting risks busting and has no strategic upside.
Hard 12 against a dealer Ace is a losing stand, so I hit to try to reach 17-21; doubling is not justified with a weak total.
With a hard 6 against the dealer's 8, basic strategy is to hit and try to improve to a stronger total.
Hard 13 against a dealer 8 is a losing stand, so hitting gives the best chance to improve toward 17-21 without busting immediately.
Hard 14 against a dealer 8 is a losing stand, so hitting maximizes the chance to reach 17–21 without busting.
Hard 19 against a dealer 8 is a strong standing hand; hitting risks busting and cannot improve safely.
Basic strategy splits a pair of 3s against a dealer 3, creating two hands that can improve against a weak dealer upcard. Splitting has higher expected value than hitting or doubling this total.
Hard 13 against dealer 3 is a standing hand in basic strategy because the dealer has a high bust probability with a 2-6 upcard.
Hard 11 against dealer 3 is a strong double opportunity, maximizing expected value with one card to improve to 17-21.
With a hard 20 against the dealer's 2, standing is clearly optimal; doubling or splitting would risk a strong hand for no gain.
Hard 15 against a dealer 10 is a losing stand, so hitting gives the best chance to improve without risking an immediate bust on a mandatory double.
Hard 8 against a dealer Ace is a standard hit, since doubling risks extra chips on a weak total against a strong dealer upcard.
Hard 16 against a dealer Ace is a losing stand, so I hit to try to improve to 17-21 without risking a bust on a made hand.
Hard 11 vs dealer 7 is a standard double-down spot; doubling maximizes expected value with no risk of busting on the one-card draw.
Soft 19 against a dealer 9 is a strong standing hand; hitting risks busting or weakening a made 19, and doubling is not favorable here.
Hard 13 against a dealer queen is a losing stand, so I hit to try to improve toward 17–21. Doubling is not justified on a weak total versus a strong upcard.
Hard 16 against a dealer 10 is a stand, especially with a 3+ card 16 where the composition-dependent play favors standing; busting on a hit loses immediately with little upside.
Hard 10 against a dealer 6 is a strong doubling opportunity; hitting once with an extra bet maximizes expected value given the dealer's bust-prone upcard.
Hard 9 against a dealer 2 is not a profitable double spot; basic strategy is to hit and try to improve toward 19-21.
Hard 17 against a dealer 2 is a standing hand in basic strategy; hitting risks busting, and the dealer must draw to 17 or more.
Hard 19 against a dealer 6 is a strong standing hand; hitting or doubling would risk busting or adding unnecessary variance when the dealer is likely to bust.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: +65 chips over 20 rounds
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