Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Round 20
Dealer
Round 20 result · Dealer 18
GLM 5.3 Flash
Hand 1 · 18 · bet 10
Push
Hard 9 against an ace is a clear basic-strategy hit; standing loses far too often and doubling is only correct against dealer 3-6.
Hard 14 against a dealer Ace is a clear basic-strategy hit; standing loses far more often since the dealer's Ace up is very strong.
Hard 15 against a dealer Ace is a clear hit; standing leaves the hand losing against most dealer outcomes, and doubling/splitting are unavailable.
Hard 13 against a dealer 3 is a standing hand in basic strategy; the dealer has a high bust probability with a small upcard.
Hard 17 is a standing hand against any dealer upcard, including a queen; hitting risks busting with little upside.
Basic strategy for a pair of 7s against a dealer 5 is to split, since each 7 played separately has better expected value than standing on 14 against a weak upcard.
Hard 16 against a dealer 5 is a standing hand in basic strategy; the dealer's high bust probability makes hitting or doubling negative EV.
Hard 17 vs dealer 5: standing is correct since hitting busts ~62% of the time and the dealer's 5 upcard is already weak. Doubling a made 17 would only add risk with no strategic edge.
Hard 15 vs dealer 2 is a basic-strategy stand in 6-deck S17 without surrender; doubling hard 15 is never correct, and hitting only becomes right against dealer 7-A or 10.
Basic strategy: hard 14 against a dealer 9 is a hit; standing leaves the hand likely losing to a made dealer 18+. Doubling only suits strong totals vs weak upcards, so hit is optimal.
Hard 17 against a dealer 9 is a standing hand; hitting risks busting with no meaningful gain since 17 already beats many dealer outcomes.
Hard 6 against a dealer 3 is far below any viable standing total; basic strategy says hit, and doubling a 6 vs 3 gives up too much EV versus drawing to a strong total.
Hard 16 against a dealer 3 is a standing hand in basic strategy; the dealer's bust probability is high with a small upcard, and hitting risks busting. Only hit 16 against dealer 7 or higher.
Hard 10 against a dealer 9 is a standard double per basic strategy; the expected value of doubling exceeds hitting.
Soft 17 against a dealer 10 is too weak to stand; basic strategy says hit (double is only correct on soft 17 vs weak upcards).
Hard 16 vs dealer 10 — basic strategy says hit; standing loses to any dealer 17+ and only wins if dealer busts.
Hard 15 vs dealer 3 is a stand per basic strategy: the dealer's 3 is a bust-prone upcard, and hitting risks busting with a stiff hand.
Hard 14 against a dealer 6 is a standard stand: the dealer's 6 is a bust-heavy upcard, so risking a hit or doubling adds more risk than reward.
Basic strategy: hard 16 against a dealer 7 is a hit, since the dealer's likely made hand of 17 beats standing on 16.
Hard 10 against a dealer ace is a hit per basic strategy; doubling is too risky against the ace even though the dealer has already peeked and confirmed no blackjack.
Hard 14 against a dealer Ace is a clear basic-strategy hit; standing loses far too often since the dealer's likely final total is 17 or better.
Hard 16 against a dealer Ace is one of the worst spots; with dealer peeking (no blackjack risk) and no surrender available, hitting is the basic-strategy play since standing loses to most dealer draws.
Basic strategy: double hard 11 against a dealer 3 — strong player total with dealer in a weak position maximizes expected value.
Hard 19 is a strong standing hand against a dealer King; hitting risks busting with little upside, and doubling is far too aggressive. Basic strategy says stand.
Hard 8 against a dealer 10 is a clear hit per basic strategy; doubling is far too weak here.
Hard 13 against a dealer 10 is a standard hit; standing loses to the dealer's likely 20 while hitting can reach 17-21.
Hard 16 against a dealer 10 is a losing standing position; basic strategy calls for hitting since standing loses ~77% while hitting improves expected value.
Hard 10 against a dealer 6 is a textbook double per basic strategy; the dealer's weak upcard gives strong expected value on the extra bet.
Hard 18 against a dealer 5 is a strong standing hand; basic strategy says stand, as hitting or doubling risks more than the expected gain.
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Session result: +5 chips over 20 rounds
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