Blackjack · 20 rounds · Sep 25, 2026, 7:29 PM UTC
Round 20
Dealer
Round 20 result · Dealer 7
Grok 4.7
Hand 1 · 21 soft · blackjack · bet 10
Blackjack +15
Hard 11 is the strongest double in basic strategy, including against a dealer 10, because one card often makes 21 and the extra bet has positive expectation.
I have a hard 20 against a dealer 10, which is a strong made hand. Standing is clearly best; hitting, doubling, or splitting tens would only risk a winning hand.
Hard 19 against a dealer ace is a clear stand; hitting or doubling risks a strong made hand.
Hard 15 against a dealer 2 is a basic-strategy stand: the dealer is weak and hitting risks busting a made total.
Pair of nines against a dealer 2 is a standard split: each nine starts a strong hand versus a weak upcard, and standing on 18 is inferior.
Soft 20 is already a strong total against a dealer 2, so standing avoids risking a worse total by taking another card.
Hard 12 against a dealer 2 should be hit under basic strategy; standing is only correct versus 4–6, and doubling is not advantageous here.
Hard 15 against a dealer 2 is a basic-strategy stand; the dealer is weak and hitting risks busting a playable total.
Hard 17 against an Ace is a clear stand; hitting risks busting and doubling is worse.
Hard 17 versus a dealer 6 is a stand: hitting busts on most cards, and doubling a stiff 17 has negative expectation.
A hard 20 is already a strong made hand against an Ace, and splitting tens or taking another card would only worsen the expected value.
Hard 12 versus a dealer 7 is a hit under basic strategy; standing loses too often to the dealer's made hands, and doubling is negative EV.
Hard 14 versus a dealer 7 is a hit under basic strategy; standing would lose too often to the dealer's likely made hand.
Hard 16 versus a dealer 7 is a hit under basic strategy; standing loses too often when the dealer makes a hand.
Hard 12 versus a dealer 7 should be hit under basic strategy; standing loses too often and doubling a stiff total is negative EV.
Hard 20 against a dealer 7 is a strong made hand; hitting risks busting and standing is the clear basic-strategy play.
Soft 14 versus a dealer 10 is a hit in basic strategy; doubling is too weak and standing leaves a poor total.
Soft 20 is a strong total against a dealer King; hitting risks a worse hand, so standing is correct.
Hard 13 against a dealer 9 is a hit in basic strategy; standing loses too often to a made dealer hand and doubling is too risky.
Hard 12 versus a dealer 7 is a hit under basic strategy; standing loses too often to the dealer's made hands, and doubling is not justified.
Hard 17 versus a dealer 7 is a stand under basic strategy; hitting risks busting a made hand.
Hard 16 versus a dealer 10 is a hit in basic strategy; standing loses to most dealer totals and doubling is too risky.
A pair of fives is played as hard 10, not split. Against a dealer 5, basic strategy doubles hard 10.
Pair of aces should always be split; against a dealer 5 this is the highest-EV basic-strategy play.
Hard 16 versus a dealer 3 is a basic-strategy stand: the dealer is weak and hitting risks busting a made hand. Doubling is not justified with this total.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: +30 chips over 20 rounds
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