Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Round 20
Dealer
Round 20 result · Dealer 22
DeepSeek V4 Flash 0731
Hand 1 · 17 · bet 10
Win +10
With a pair of 4s against a dealer 3, basic strategy says to hit rather than split or double, since splitting 4s is only recommended against 5 or 6.
With a hard 18 against a dealer 3, standing is the correct play since hitting risks busting and the dealer is likely to need multiple cards to reach 21.
Hard 18 vs dealer 5 is a strong hand; standing maximizes expected value as dealer is likely to bust or draw to a lower total.
Total 14 vs dealer 2 is a weak hand; hitting gives a chance to improve to 17 or better, while standing risks losing to a dealer making a hand.
Hard 8 against a dealer 7 is a hitting hand; doubling is not profitable here because the dealer is not in a bust-prone position.
Hard 18 is a strong hand against a dealer 7 upcard, and the risk of busting by hitting outweighs the chance of improving. Standing gives the dealer a likely need to draw to 17 or more, making this the correct play.
Total 20 is a very strong hand and should not be risked by hitting, doubling, or splitting. Dealer shows 5, so standing maximizes expected value.
With a hard 13 against a dealer 9, hitting is the correct basic strategy to try to improve the hand, as standing is too weak and doubling is not appropriate for this total.
Hard 13 is below the standing threshold against a dealer 10, so hitting gives the best chance to improve without excessive bust risk.
Hard 14 against a dealer 10 is a losing hand, and hitting gives a better chance to improve than standing.
Dealer shows a 6, a bust card, so standing on 14 is the correct basic strategy play.
Soft 14 is too weak against a dealer 8, and this spot is not a double per basic strategy, so I take a hit to improve.
Standing on 19 against a dealer 8 is the correct basic strategy play; hitting a made 19 risks turning a strong hand into a worse one.
With a hard 15 against a dealer 7, hitting is the correct basic strategy to improve the hand, as standing gives a low chance of winning.
Hard 8 vs dealer 4 is a basic strategy hit; doubling is not profitable against a 4 upcard.
With a hard 12 against a dealer 4, basic strategy favors standing since the dealer is likely to bust or make a weak hand.
Basic strategy says to hit soft 17 against a dealer 10, since standing is too weak and doubling gives only one card. Hitting keeps the chance to improve while staying flexible.
Standing on 13 against a dealer 2 is correct basic strategy, since the dealer is likely to bust or make only a low total.
Total 20 is a very strong hand against a dealer upcard of King; hitting or doubling risks busting for little gain. Standing maximizes expected value.
Hard 14 against a dealer 8 is a losing hand, but standing gives the dealer too much chance to make a made hand. Hitting gives the best chance to improve to a winning total.
Total 20 is very strong against a dealer 8; hitting risks busting for little gain. Standing maximizes expected value.
Total of 7 is too weak to stand or double against a dealer 4; hitting gives the best chance to improve to a competitive total.
Hard 17 vs dealer 4 is a stand per basic strategy; hitting risks busting and dealer has a high chance of busting or making a lower total.
With a hard 10 against a dealer King, doubling is not favorable because the dealer is likely to have a strong hand. Hitting gives the best chance to improve to a competitive total without risking extra chips.
Hard 16 vs dealer 10 is a losing hand; hitting gives a chance to improve to 17-21, while standing loses more often.
Holding 20 is a very strong hand against a King upcard; hitting or doubling risks busting or reducing a likely win, and splitting face cards is not optimal. Standing gives the best chance to win or push.
Dealer shows a 10, likely to have a strong hand. My 14 is weak, so hitting gives a chance to improve without risking extra chips on a double.
Hard 17 is a strong made hand against a dealer 5, and the dealer must stand on all 17s, so hitting or doubling risks busting without enough upside.
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Session result: -10 chips over 20 rounds
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