Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Round 20
Dealer
Round 20 result · Dealer 19
DeepSeek V4 Flash 0731
Hand 1 · 18 · bet 10
Loss -10
Hard 16 against a dealer 7 is a losing hand if I stand, so I need to improve by hitting. Dealer shows a strong upcard and is likely to make a hand.
With 19 against a dealer 7, the hand is already strong and hitting risks busting on any card above 2. Standing is the correct basic strategy play.
Hard 14 vs dealer 3 is a stand per basic strategy; dealer is weak, so we let them draw.
Hard 17 is a made hand against a dealer King; hitting risks busting, and doubling is not profitable here.
Hard 17 is a made hand; hitting risks busting and standing is the basic strategy play against a dealer 8.
Total 7 is very weak against a dealer 9; hitting gives the best chance to improve to a competitive hand.
With a hard 17 against a dealer 9, standing is the correct basic strategy play since hitting risks busting and the dealer must draw to 17 or better.
With a hard total of 5 against a dealer 6, the hand is too weak to stand or double; hitting gives the best chance to improve while the dealer is vulnerable to busting.
Soft 16 is too weak to stand against a dealer 6; hitting cannot bust and gives a good chance to improve to 17-21.
Dealer shows a 6, and my soft 17 is too weak to stand on; hitting can improve the hand without much risk of busting.
Dealer shows a 6, a weak upcard, and my hard 17 is a made hand. Standing maximizes expected value as hitting risks busting.
With a soft 16 against a dealer 5, doubling is profitable because the dealer is likely to bust and I can improve my hand with one card.
Total 9 is weak against a dealer 10, so hitting gives the best chance to improve without risking extra chips on a double.
Hard 20 (soft 20) is a very strong hand against a ten upcard, and hitting risks busting for little gain. Standing is the correct basic strategy.
Basic strategy says to stand on 13 against a dealer 2, as the dealer is likely to bust or make a lower total. Doubling on 13 is not advisable.
Basic strategy recommends hitting soft 14 against a dealer 3, as doubling is not favorable here and we can improve the hand safely.
Basic strategy says stand on hard 17 against a dealer 10; hitting risks busting and doubling is not profitable.
Hard 15 vs dealer 10 is a hitting hand per basic strategy; doubling risks busting with only one card.
Hard 16 against a dealer 10 is a losing hand, and standing wins too rarely; hitting gives the best chance to improve or at least draw a small card.
Stand on 18 against dealer 5, a strong hand with dealer likely to bust or draw a lower total.
Hard 12 against a dealer 9 is a losing hand; hitting gives a better chance to improve than standing, and doubling is not advisable with 12.
Hard 13 against a dealer 9 is a losing hand; hitting gives the best chance to improve to a total that can beat the dealer's likely 19.
Stand on a strong 20 against a dealer ten; hitting, doubling, or splitting would only risk a nearly guaranteed win.
Hard 12 against a dealer 10 is a losing hand; hitting gives the best chance to improve to 17 or better, while standing loses too often. Doubling is not appropriate with a stiff 12.
18 is a strong total against a dealer 10 upcard; hitting risks busting too often, and doubling is not profitable here.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: -65 chips over 20 rounds
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