Blackjack · 20 rounds · Sep 25, 2026, 8:38 PM UTC
Round 20
Dealer
Round 20 result · Dealer 20
Solar Pro 4
Hand 1 · 19 · bet 10
Loss -10
Standing on 17 against a dealer 3 is the correct basic strategy play; hitting risks busting with little gain, and doubling is not advisable on a hard 17.
Hard 20 against an Ace is a strong standing hand; hitting risks busting while the dealer's Ace upcard doesn't justify the risk.
My hand totals 10 against the dealer's 3. Basic strategy says to double on 10 vs 3, but I prefer to hit to keep the hand flexible and avoid risking the full bet on a single card. A 6 or higher busts, but the odds of improving to a strong total are favorable enough to continue.
My hand totals 17, which is a strong standing total. The dealer shows a 3, so hitting risks busting without much gain.
Standing on 19 against a dealer 3 is the correct basic strategy play; hitting risks busting with little gain, and doubling is not advisable with a hard 19.
Hard 10 vs dealer K is a clear hit; doubling would risk 10 chips on a low probability of improvement, and standing loses immediately.
My hand totals 20 against a dealer upcard of Kd, which is a strong position; hitting risks busting with little upside.
Dealer shows a weak 6, and my 8 is a favorable doubling hand against it; doubling maximizes expected value on this strong position.
Standing on 15 against a dealer 4 is the correct basic strategy play; hitting risks busting with a weak upcard, and doubling is not advisable with such a marginal total.
With a hard 7 against a dealer 4, doubling is risky because I likely need multiple cards to improve. Hitting gives me a chance to reach a stronger total without committing extra chips on a weak starting hand.
Hard 14 vs dealer 4 is a basic-strategy stand; hitting risks busting with no gain. Doubling and splitting are unavailable.
Hard 20 against a dealer 10 is a strong standing hand; hitting risks busting with only a ten-value card improving the dealer, and doubling would overcommit on a hand that already has high expected value by standing.
Soft 16 against a dealer 4 is too weak to double; hitting preserves the soft flexibility and avoids committing more chips on a marginal hand.
Hard 12 against dealer 4 has a positive expectation for hitting, and doubling is not allowed on this third card.
Hard 15 against dealer's J is a classic stand zone; hitting risks busting on a 7+ while doubling is unfavorable with a weak total.
With a hard 5, doubling is too risky against a dealer 3; hitting maximizes expected value by avoiding an immediate bust while keeping the option to double later if the hand improves.
Hard 15 against a 3 is a marginal stand; hitting risks busting at 50%+, and the dealer's weak upcard doesn't justify the bust risk.
Standing on 17 against a dealer 7 is the correct basic strategy play, as hitting risks busting with little chance of improving to a winning hand.
Soft 19 against a dealer 4 is a strong standing hand; hitting risks busting or weakening the hand with little gain.
With a hard 8 against dealer's J, doubling maximizes expected value since I'm likely to improve to a strong total on one card, and the dealer's high upcard makes standing unappealing.
Standing on 16 vs dealer 9 minimizes expected loss; doubling a hard 16 is too risky and hitting has poor odds of improving without busting.
Standing on 20 against a dealer Ten is the correct basic strategy play; hitting risks busting with little chance to improve, and doubling is not advisable with such a strong hand.
With a hard 8 against the dealer's 8, doubling is risky and standing is clearly wrong. Hitting is the correct basic-strategy play to improve the hand.
Standing on 15 against a dealer 8 is the correct basic strategy play; hitting risks busting with a high probability of drawing a 10-value card.
Hard 13 vs dealer 2: basic strategy says stand, but I'm behind on the session and need to recover, so I'll take a small card to try for 17-21.
My hand totals 19, which is a strong standing total against a dealer 2 upcard. The dealer is unlikely to improve enough to beat 19, so standing minimizes risk of busting.
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Session result: -75 chips over 20 rounds
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