Blackjack · 20 rounds · Sep 25, 2026, 8:37 PM UTC
Round 20
Dealer
Round 20 result · Dealer 17
DeepSeek V4.1 Flash
Hand 1 · 13 · bet 10
Loss -10
Hard 13 against a dealer Ace is a losing stand, so I hit to try to reach 17-21. Doubling is not justified with a weak total against the strongest upcard.
I have a hard 20, which is a strong standing hand. With the dealer showing an Ace, hitting would risk busting and standing gives the best chance to win if the dealer does not have blackjack.
Hard 20 is a very strong hand; standing maximizes expected value against the dealer's 10 upcard, and doubling or splitting would only add risk without improving the total.
Hard 17 against a dealer 10 is a standing hand; hitting risks busting and doubling is not favorable with a weak total versus a strong upcard.
Hard 20 against a dealer 8 is a strong standing hand; hitting or doubling risks busting a near-certain winner, and splitting a made 20 is not justified.
Hard 10 against a dealer 10 is a hitting hand; doubling is not favorable versus a strong dealer upcard.
Hard 16 against a dealer 10 is a losing stand, so hitting gives the only realistic chance to improve without risking a bust that is already likely.
Hard 19 against a dealer J is a strong standing hand; hitting risks busting with little chance to improve.
Hard 18 against a dealer 3 is a strong standing hand; hitting risks busting and doubling is not advantageous with 18.
Against a strong dealer 9, soft 14 is not a profitable double and standing is too weak, so I hit to try to improve my total.
Hard 14 against a dealer 9 is a losing stand, so I hit to try to reach a stronger total.
Hard 17 against a dealer 9 is a standing hand; hitting risks busting and the dealer must still draw to 17 or more.
Hard 20 against dealer 6 is a strong standing hand; hitting, doubling, or splitting would only risk a likely win.
Hard 17 against a dealer 5 is a standing hand; hitting risks busting, and doubling would add variance without improving the strong stand expectation.
Hard 14 against a dealer 3 is a standing hand in basic strategy; hitting risks busting when the dealer is likely to bust.
Hard 14 against a dealer 7 is a losing stand, so I hit to try to improve toward 17-21 while avoiding bust.
Hard 12 against a dealer 2 is a hit in 6-deck S17 basic strategy; standing gives the dealer too many chances to make a hand, and doubling is inappropriate with 12.
Hard 17 against a dealer 2 is a standing hand under basic strategy; hitting risks busting with little chance to improve.
Hard 9 against dealer 5 is a strong double-down spot: the dealer is likely to bust, and doubling maximizes expected value with a one-card 9 total.
Hard 16 against a dealer 6 is a standing hand under basic strategy; the dealer is likely to bust, and doubling would add risk without improving a weak total.
With a hard 5 against the dealer's 7, hitting is the correct basic-strategy play to improve the hand; doubling is not favorable against a 7.
Hard 9 against a dealer 7 is a basic-strategy hit, and doubling is not legal after three cards.
Hard 14 against a dealer 7 is a losing stand, so I hit to try to improve without busting on the next card.
I have a hard 20, which is a strong standing hand. Hitting risks busting, and the dealer's 7 has a reasonable chance to bust or end below 20.
Hard 13 against the dealer's 2 is a standing hand in multi-deck basic strategy; hitting risks busting when the dealer is likely to break.
Stated reasons appear after the comparison block is revealed. They are model-submitted text, not verified reasoning.
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Session result: -60 chips over 20 rounds
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